

Turn 10 itself is uphill, tight and blind, but the payoff is an epic view at sunset before tackling the final few corners. Circuits don’t get much better than Kyalami between turns 6 and 10, with its succession of fast corners. The race to turn 1 can often lead to 3 or more cars side by side battling to emerge ahead entering the upcoming tight corner complex. Given the history of the circuit and all the elements that make it great, Kunos’ choice to add it was one of the best things to happen to ACC post release. Kyalami – Racing at Kyalami reminds you how great this racing sim really is.

The track is wide enough and long enough to be conducive to racing with either GT class and in any weather conditions. The middle and final sectors are no less impressive, with their own difficult corners, both fast and slow. Imola’s first sector contains multiple fast corners, each with curbs that challenge you to cut hard at the risk of launching your car. Imola – Imola is the latest circuit to be added to this title, and one fans of the original Assetto Corsa hoped would be added. But there are opportunities in the back half of the lap and especially into turn 1, so overall this is a very strong and exciting track. Much of the track is too tight for overtaking, with trains of cars tending to form in races between corners 1 and 7 when there is a lot of variation between competitors’ laptimes. Zandvoort – Another great hotlapping site, Zandvoort’s banked corners are a blast in any car. There isn’t much in the way of overtaking opportunities, but the track is long enough to spread out a field of cars for good racing, and as a hotlapping venue it’s hard to beat. Oulton Park – Whereas Monza offers plenty of time to gather and recompose yourself during a lap, Oulton Park is a nonstop onslaught of elevation changes and intricate corner complexes. Monza is so popular that many sim racers get tired of it, but as an endurance tracks it’s fantastic. Corner exit speeds and slipstreams are the key to success here. The straight and relatively flat sections in between those corners is what makes Monza deserving of its nickname as the Temple of Speed. The circuit can be simplified into four corners and three chicanes. Monza – Like Brands Hatch, Monza can be found in nearly every racing sim on the market. But the second half of the lap has similarities with Hungaroring as far as the difficulties of finding the necessary speed and space to overtake. The first half of your lap here is very fast, and clean lines combined with more aggressive throttle application on trackout can lead to overtaking opportunities. There seems to two personalities to Zolder, however. Zolder – To the credit of Zolder, much of the track has a nice flow. Misano also has one of the worst pit exit spots in racing. Corners 4, 5 and 6 come in rapid succession and close racing is made difficult as you try to forecast the braking points and exit speeds of the car ahead. Unfortunately, between the fast and fun corners are some clusters of corners that not only detract from the fun of the rest of the lap, but also frequently lead to chaos in races.

Misano – Misano is very wide and has some excellent high-speed corners which should make lapping it a pure treat. As a hotlapping track, however, there’s a lot of fun to be had in pushing the limits of grip between corners 1 and 5, and again from corner 8 through 11. The difficulty is far less with GT cars, but there are still comparatively few opportunities to gain the speed and spacing required for clean overtaking through most of the lap here at Hungaroring. Hungaroring – Hungary's best-known circuit has well documented similarities to the Monaco track in Formula 1 circles thanks to the difficulty of overtaking.
